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[1.5_01]Um... wtf.[Answered]

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Post by shoopdawhoop23 Thu Apr 28, 2011 6:18 pm

mod_NetherDust:
Code:
package net.minecraft.src;

import java.util.Random;

   public class mod_NetherDust extends BaseMod
   {

   public static final Block NetherSand = new BlockNetherPowder(103, 0).setHardness(0.5F).setBlockName("nethersand");
   public static final Item NetherDust = new Item(2000).setItemName("netherdust");
   public static final Item Poison = new ItemPoison(2001).setItemName("poison");
   public static final Item PWood = new ItemSword(2002, EnumToolMaterial.PWOOD).setItemName("pWood");
   public static final Item PStone =  new ItemSword(2003, EnumToolMaterial.PSTONE).setItemName("pStone");
   public static final Item PIron = new ItemSword(2004, EnumToolMaterial.PIRON).setItemName("pIron");
   public static final Item PDiamond = new ItemSword(2005, EnumToolMaterial.PDIAMOND).setItemName("pDiamond");
   public static final Item PGold = new ItemSword(2006, EnumToolMaterial.PGOLD).setItemName("pGold");
   
   public mod_NetherDust()
   {
   //BLOCKS ONLY
   ModLoader.RegisterBlock(NetherSand);
   NetherSand.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/NetherDust/NetherSand.png");
   ModLoader.AddName(NetherSand, "NetherSand");
   
   //FUNCTIONS ONLY
   ModLoader.AddSmelting(Block.netherrack.blockID, new ItemStack(NetherDust, 9));
   
   //ITEMS ONLY
   NetherDust.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/NetherDust.png");
   ModLoader.AddName(NetherDust, "NetherDust");
   Poison.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/Poison.png");
   ModLoader.AddName(Poison, "Poison");
   PWood.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/WoodSword.png");
   ModLoader.AddName(PWood, "Wooden Sword P");
   PStone.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/StoneSword.png");
   ModLoader.AddName(PStone, "Stone Sword P");
   PIron.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/IronSword.png");
   ModLoader.AddName(PIron, "Iron Sword P");
   PDiamond.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/DiamondSword.png");
   ModLoader.AddName(PDiamond, "Diamond Sword P");
   PGold.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/GoldSword.png");
   ModLoader.AddName(PGold, "Golden Sword P");
   
   //RECIPES ONLY
   ModLoader.AddRecipe(new ItemStack(PWood, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordWood
   });
   ModLoader.AddRecipe(new ItemStack(PStone, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordStone
   });
   ModLoader.AddRecipe(new ItemStack(PIron, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordSteel
   });
   ModLoader.AddRecipe(new ItemStack(PDiamond, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordDiamond
   });
   ModLoader.AddRecipe(new ItemStack(PGold, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordGold
   });
   ModLoader.AddRecipe(new ItemStack(Poison, 1), new Object []{
   "X", "#", "&", Character.valueOf('X'), NetherDust, Character.valueOf('#'), Item.bucketWater, Character.valueOf('&'), Item.bowlEmpty
   });
   ModLoader.AddRecipe(new ItemStack(NetherSand, 1), new Object []{
   "XX", "XX", Character.valueOf('X'), NetherDust
   });
   ModLoader.AddRecipe(new ItemStack(Block.netherrack, 1), new Object[]{
   "XXX", "XXX", "XXX", Character.valueOf('X'), NetherDust
   });
   
   }
   
   public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)
       {
        for(int i = 0; i < 7; i++)
        {
            int randPosX = chunkX + rand.nextInt(16);
           int randPosY = rand.nextInt(16);
           int randPosZ = chunkZ + rand.nextInt(16);
           (new WorldGenMinable(mod_NetherDust.NetherSand.blockID, 5)).generate(world, rand, randPosX, randPosY, randPosZ);
         }
      }

   public String Version()
       {
       return "1.5_01";
   }
}

BlockNetherPowder:
Code:
package net.minecraft.src;

import java.util.Random;

public class BlockNetherPowder extends Block
{

   protected BlockNetherPowder(int i, int j)
   {
       super(i, j, Material.sand);
      stepSound = soundSandFootstep;
   }

public int idDropped(int i, Random random)
    {
   return mod_NetherDust.NetherDust.shiftedIndex;
    }
   
}

BlockNetherrack:
Code:
package net.minecraft.src;
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode

import java.util.Random;


public class BlockNetherrack extends Block
{

    public BlockNetherrack(int i, int j)
    {
        super(i, j, Material.rock);
    }
   public int idDropped(int i, Random random)
   {
       return mod_NetherDust.NetherDust.shiftedIndex;
    }
}
When I break netherrack, it drops records. Gold records. Why?


Last edited by shoopdawhoop23 on Fri Apr 29, 2011 1:07 pm; edited 1 time in total

shoopdawhoop23
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Post by Methuselah96 Thu Apr 28, 2011 6:20 pm

dude your id for netherdust is the same as gold records
u got to change it
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Post by shoopdawhoop23 Thu Apr 28, 2011 6:39 pm

It's not the same, I changed the ID and it still drops records.

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Post by Ziddia Thu Apr 28, 2011 6:42 pm

Erm... NetherPowder? I don't see that block in your code.

Fix that and i'll be able to help.

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Post by Jambokid Thu Apr 28, 2011 6:47 pm

I don't know if you know this but it adds 256 to whatever Item ID you put. Try '2002' as the Id considering 2001(2257) is the green record. Smile
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Post by Methuselah96 Thu Apr 28, 2011 6:48 pm

yea do what zid said
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Post by shoopdawhoop23 Thu Apr 28, 2011 6:53 pm

Code:
package net.minecraft.src;

import java.util.Random;

   public class mod_NetherDust extends BaseMod
   {

   public static final Block NetherPowder = new BlockNetherPowder(103, 0).setHardness(0.5F).setBlockName("netherpowder");
   public static final Item NetherDust = new Item(2001).setItemName("netherdust");
   public static final Item Poison = new ItemPoison(2004).setItemName("poison");
   public static final Item PWood = new ItemSword(2005, EnumToolMaterial.PWOOD).setItemName("pWood");
   public static final Item PStone =  new ItemSword(2006, EnumToolMaterial.PSTONE).setItemName("pStone");
   public static final Item PIron = new ItemSword(2007, EnumToolMaterial.PIRON).setItemName("pIron");
   public static final Item PDiamond = new ItemSword(2008, EnumToolMaterial.PDIAMOND).setItemName("pDiamond");
   public static final Item PGold = new ItemSword(2009, EnumToolMaterial.PGOLD).setItemName("pGold");
   
   public mod_NetherDust()
   {
   //BLOCKS ONLY
   ModLoader.RegisterBlock(NetherSand);
   NetherPowder.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/NetherDust/NetherSand.png");
   ModLoader.AddName(NetherPowder, "NetherPowder");
   
   //FUNCTIONS ONLY
   ModLoader.AddSmelting(Block.netherrack.blockID, new ItemStack(NetherDust, 9));
   
   //ITEMS ONLY
   NetherDust.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/NetherDust.png");
   ModLoader.AddName(NetherDust, "NetherDust");
   Poison.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/Poison.png");
   ModLoader.AddName(Poison, "Poison");
   PWood.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/WoodSword.png");
   ModLoader.AddName(PWood, "Wooden Sword P");
   PStone.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/StoneSword.png");
   ModLoader.AddName(PStone, "Stone Sword P");
   PIron.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/IronSword.png");
   ModLoader.AddName(PIron, "Iron Sword P");
   PDiamond.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/DiamondSword.png");
   ModLoader.AddName(PDiamond, "Diamond Sword P");
   PGold.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/GoldSword.png");
   ModLoader.AddName(PGold, "Golden Sword P");
   
   //RECIPES ONLY
   ModLoader.AddRecipe(new ItemStack(PWood, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordWood
   });
   ModLoader.AddRecipe(new ItemStack(PStone, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordStone
   });
   ModLoader.AddRecipe(new ItemStack(PIron, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordSteel
   });
   ModLoader.AddRecipe(new ItemStack(PDiamond, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordDiamond
   });
   ModLoader.AddRecipe(new ItemStack(PGold, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordGold
   });
   ModLoader.AddRecipe(new ItemStack(Poison, 1), new Object []{
   "X", "#", "&", Character.valueOf('X'), NetherDust, Character.valueOf('#'), Item.bucketWater, Character.valueOf('&'), Item.bowlEmpty
   });
   ModLoader.AddRecipe(new ItemStack(NetherPowder, 1), new Object []{
   "XX", "XX", Character.valueOf('X'), NetherDust
   });
   ModLoader.AddRecipe(new ItemStack(Block.netherrack, 1), new Object[]{
   "XXX", "XXX", "XXX", Character.valueOf('X'), NetherDust
   });
   
   }
   
   public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)
       {
        for(int i = 0; i < 7; i++)
        {
            int randPosX = chunkX + rand.nextInt(16);
           int randPosY = rand.nextInt(16);
           int randPosZ = chunkZ + rand.nextInt(16);
           (new WorldGenMinable(mod_NetherDust.NetherPowder.blockID, 5)).generate(world, rand, randPosX, randPosY, randPosZ);
         }
      }

   public String Version()
       {
       return "1.5_01";
   }
}
Updated code.

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Post by Jambokid Thu Apr 28, 2011 7:01 pm

shoopdawhoop23 wrote:
Code:
package net.minecraft.src;

import java.util.Random;

   public class mod_NetherDust extends BaseMod
   {

   public static final Block NetherPowder = new BlockNetherPowder(103, 0).setHardness(0.5F).setBlockName("netherpowder");
   public static final Item NetherDust = new Item(2001).setItemName("netherdust");
   public static final Item Poison = new ItemPoison(2004).setItemName("poison");
   public static final Item PWood = new ItemSword(2005, EnumToolMaterial.PWOOD).setItemName("pWood");
   public static final Item PStone =  new ItemSword(2006, EnumToolMaterial.PSTONE).setItemName("pStone");
   public static final Item PIron = new ItemSword(2007, EnumToolMaterial.PIRON).setItemName("pIron");
   public static final Item PDiamond = new ItemSword(2008, EnumToolMaterial.PDIAMOND).setItemName("pDiamond");
   public static final Item PGold = new ItemSword(2009, EnumToolMaterial.PGOLD).setItemName("pGold");
   
   public mod_NetherDust()
   {
   //BLOCKS ONLY
   ModLoader.RegisterBlock(NetherSand);
   NetherPowder.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/NetherDust/NetherSand.png");
   ModLoader.AddName(NetherPowder, "NetherPowder");
   
   //FUNCTIONS ONLY
   ModLoader.AddSmelting(Block.netherrack.blockID, new ItemStack(NetherDust, 9));
   
   //ITEMS ONLY
   NetherDust.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/NetherDust.png");
   ModLoader.AddName(NetherDust, "NetherDust");
   Poison.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/Poison.png");
   ModLoader.AddName(Poison, "Poison");
   PWood.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/WoodSword.png");
   ModLoader.AddName(PWood, "Wooden Sword P");
   PStone.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/StoneSword.png");
   ModLoader.AddName(PStone, "Stone Sword P");
   PIron.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/IronSword.png");
   ModLoader.AddName(PIron, "Iron Sword P");
   PDiamond.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/DiamondSword.png");
   ModLoader.AddName(PDiamond, "Diamond Sword P");
   PGold.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/GoldSword.png");
   ModLoader.AddName(PGold, "Golden Sword P");
   
   //RECIPES ONLY
   ModLoader.AddRecipe(new ItemStack(PWood, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordWood
   });
   ModLoader.AddRecipe(new ItemStack(PStone, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordStone
   });
   ModLoader.AddRecipe(new ItemStack(PIron, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordSteel
   });
   ModLoader.AddRecipe(new ItemStack(PDiamond, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordDiamond
   });
   ModLoader.AddRecipe(new ItemStack(PGold, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordGold
   });
   ModLoader.AddRecipe(new ItemStack(Poison, 1), new Object []{
   "X", "#", "&", Character.valueOf('X'), NetherDust, Character.valueOf('#'), Item.bucketWater, Character.valueOf('&'), Item.bowlEmpty
   });
   ModLoader.AddRecipe(new ItemStack(NetherPowder, 1), new Object []{
   "XX", "XX", Character.valueOf('X'), NetherDust
   });
   ModLoader.AddRecipe(new ItemStack(Block.netherrack, 1), new Object[]{
   "XXX", "XXX", "XXX", Character.valueOf('X'), NetherDust
   });
   
   }
   
   public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)
       {
        for(int i = 0; i < 7; i++)
        {
            int randPosX = chunkX + rand.nextInt(16);
           int randPosY = rand.nextInt(16);
           int randPosZ = chunkZ + rand.nextInt(16);
           (new WorldGenMinable(mod_NetherDust.NetherPowder.blockID, 5)).generate(world, rand, randPosX, randPosY, randPosZ);
         }
      }

   public String Version()
       {
       return "1.5_01";
   }
}
Updated code.

Did it work ? I don't think would've the ID can't be 2001 because it's already taken by the green record. You should put '2002' as the ID because it's not taken and it's lowest untaken ID (Apart from the gap , from 101 to 2000). Correct me if I'm wrong , just getting the hang of this stuff Razz

Edit : Unless you have already used the item ID '2002' then you can't, of course Razz
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Post by shoopdawhoop23 Thu Apr 28, 2011 7:04 pm

Code:
package net.minecraft.src;

import java.util.Random;

   public class mod_NetherDust extends BaseMod
   {

   public static final Block NetherPowder = new BlockNetherPowder(103, 0).setHardness(0.5F).setBlockName("netherpowder");
   public static final Item NetherDust = new Item(2001).setItemName("netherdust");
   public static final Item Poison = new ItemPoison(2004).setItemName("poison");
   public static final Item PWood = new ItemSword(2005, EnumToolMaterial.PWOOD).setItemName("pWood");
   public static final Item PStone =  new ItemSword(2006, EnumToolMaterial.PSTONE).setItemName("pStone");
   public static final Item PIron = new ItemSword(2007, EnumToolMaterial.PIRON).setItemName("pIron");
   public static final Item PDiamond = new ItemSword(2008, EnumToolMaterial.PDIAMOND).setItemName("pDiamond");
   public static final Item PGold = new ItemSword(2009, EnumToolMaterial.PGOLD).setItemName("pGold");
   
   public mod_NetherDust()
   {
   //BLOCKS ONLY
   ModLoader.RegisterBlock(NetherPowder);
   NetherPowder.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/NetherDust/NetherSand.png");
   ModLoader.AddName(NetherPowder, "NetherPowder");
   
   //FUNCTIONS ONLY
   ModLoader.AddSmelting(Block.netherrack.blockID, new ItemStack(NetherDust, 9));
   
   //ITEMS ONLY
   NetherDust.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/NetherDust.png");
   ModLoader.AddName(NetherDust, "NetherDust");
   Poison.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/Poison.png");
   ModLoader.AddName(Poison, "Poison");
   PWood.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/WoodSword.png");
   ModLoader.AddName(PWood, "Wooden Sword P");
   PStone.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/StoneSword.png");
   ModLoader.AddName(PStone, "Stone Sword P");
   PIron.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/IronSword.png");
   ModLoader.AddName(PIron, "Iron Sword P");
   PDiamond.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/DiamondSword.png");
   ModLoader.AddName(PDiamond, "Diamond Sword P");
   PGold.iconIndex = ModLoader.addOverride("/gui/items.png", "/NetherDust/GoldSword.png");
   ModLoader.AddName(PGold, "Golden Sword P");
   
   //RECIPES ONLY
   ModLoader.AddRecipe(new ItemStack(PWood, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordWood
   });
   ModLoader.AddRecipe(new ItemStack(PStone, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordStone
   });
   ModLoader.AddRecipe(new ItemStack(PIron, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordSteel
   });
   ModLoader.AddRecipe(new ItemStack(PDiamond, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordDiamond
   });
   ModLoader.AddRecipe(new ItemStack(PGold, 1), new Object []{
   "X", "#", Character.valueOf('X'), Poison, Character.valueOf('#'), Item.swordGold
   });
   ModLoader.AddRecipe(new ItemStack(Poison, 1), new Object []{
   "X", "#", "&", Character.valueOf('X'), NetherDust, Character.valueOf('#'), Item.bucketWater, Character.valueOf('&'), Item.bowlEmpty
   });
   ModLoader.AddRecipe(new ItemStack(NetherPowder, 1), new Object []{
   "XX", "XX", Character.valueOf('X'), NetherDust
   });
   ModLoader.AddRecipe(new ItemStack(Block.netherrack, 1), new Object[]{
   "XXX", "XXX", "XXX", Character.valueOf('X'), NetherDust
   });
   
   }
   
   public void GenerateSurface(World world, Random rand, int chunkX, int chunkZ)
       {
        for(int i = 0; i < 7; i++)
        {
            int randPosX = chunkX + rand.nextInt(16);
           int randPosY = rand.nextInt(16);
           int randPosZ = chunkZ + rand.nextInt(16);
           (new WorldGenMinable(mod_NetherDust.NetherPowder.blockID, 5)).generate(world, rand, randPosX, randPosY, randPosZ);
         }
      }

   public String Version()
       {
       return "1.5_01";
   }
}
That's my updated code, and now it blackscreens.

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Post by Byronyello Thu Apr 28, 2011 7:30 pm

Change ...
Code:
public static final Item NetherDust = new Item(2001).setItemName("netherdust");
... into ...
Code:
public static final Item NetherDust = new Item(14520).setItemName("netherdust");

That should fix it.

Maybe.
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[1.5_01]Um... wtf.[Answered] Empty Re: [1.5_01]Um... wtf.[Answered]

Post by shoopdawhoop23 Thu Apr 28, 2011 10:12 pm

It works!

shoopdawhoop23
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[1.5_01]Um... wtf.[Answered] Empty Re: [1.5_01]Um... wtf.[Answered]

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